Pack Alpha: 25% bonus on melee and unarmed damage, 25% bonus to standard and energy damage resistance. ![]() ![]() Chosen Disciple: melee kills restore 25% of AP.Ace Operator: 25% damage bonus for suppressed weapons, 10% bonus on stealth while in shadows.The two perks you receive depend on which factions are alive there's no way to get all three. If it does, it's not as reliable as the other two methods mentioned above.) Nuka-World faction perks: how to choose a gang to supportĪt the conclusion of Home Sweet Home you'll transition automatically into Power Play, the final quest of Fallout 4: Nuka-World, in which you'll have to fight the third faction as you seek to restore power to Nuka World's generators.Īt the end of Power Play, you'll be granted two of three possible perks. (We weren't able to discover if completing radiant quests for factions increased favour. Avoid the wrath of the one you want to keep friendly by taking them raiding with you during Home Sweet Home. If you split the parks 3-1-1 or even 5-0-0, there's an even chance of either of the two unhappy factions turning on you. Splits like 2-2-1, 4-1-0, 3-2-0 will all result in one faction being royally pissed off with you. The system seems to be heavily weighted towards The Grand Tour, so the easiest way to ensure your least-favourite faction is the one to go is to ensure they get fewer parks than anybody else. During Home Sweet Home, you can choose a raider faction to accompany you on quests, which slightly raises your favour with them.There's no way to be entirely fair to the three groups. ![]() Claiming a subpark for a group raises your favour with them significantly.
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